3D MODELLING
A collection of projects made with Maya and 3D Substance Painter. Mainly focused on environment, lighting and texturing.
Indoor Lighting scene
With a high fidelity 3D environment, this project explores two different lighting scenarios (day and night) that demonstrate multiple skill pipelines, including, texturing, lighting, and compositing.
Outdoor Rocket Launch
Inspired by my visit to Cape Canaveral, this project explores an outdoor environment that demonstrates a full production workflow, from modelling to compositing.